Inspect the correct room and position
Start with the jar tagged Mini Kitchen. In the earlier view, Blue, Pink, Purple, Red, Green, White and Rainbow are visible. A dark rounded position sits on the stool beside Pink, between the lower-middle seating and the stairs.
This is a count of the visible figures in the picture, not a numeric counter supplied by the game. Do not count every empty floor tile, table surface or stair as another missing slot.

Use the next written reveal to identify the missing entry
The following opening names Orange dumpling and shows Tap to continue. Continue past that reveal and compare the same room position. The orange character is not identified as Golden Dumpling on this screen.
This sequence demonstrates what fills this particular position; it is not proof that the next box always supplies a missing character for every player.

Compare the same position after the opening
The completed view places Orange on the previously dark stool beside Pink. Eight coloured figures are now visible, and the jar shows completion feedback. Comparing the same location before and after makes the identification stronger than counting colours in two unrelated rooms.
| Recorded state | Visible result |
|---|---|
| Before Orange reveal | Seven coloured figures; one dark position beside Pink |
| Named reveal | Orange dumpling |
| After return to Mini Kitchen | Orange occupies that position; eight coloured figures and completion feedback |

Confirm the matching shelf entry
The next Choose Package screen marks Cute Squishy Dumpling FULL. Match that ribbon to the named theme rather than assuming every other shelf entry is complete.
If your own room still has a dark position, keep it unresolved until you can identify its member or see the corresponding completion state. This example does not establish all hidden members or a Secret unlock button for other themes.
Repeat the comparison without guessing
Keep the before and after records together. If a reveal does not fill the expected position, retain that mismatch instead of renaming the character or calling the collection complete.
- Check the jar or theme name.
- Note the exact unresolved position, using the room furniture as a landmark.
- Read the name of the character you actually obtain.
- Return to the same room and compare that position again.
- Check the room feedback and the matching FULL ribbon before marking that theme complete.